New Game Apps Every Week!

About the company

G5 Entertainment Group (G5) is a developer and publisher of high quality casual and free-to-play games for smartphones and tablets. The group distributes games through iOS, Google Play, Kindle Fire, Nook, and Mac application stores. G5 develops and publishes games that are family-friendly, easy to learn, and targeted at the widest audience of experienced and novice players. G5’s portfolio includes popular games like Virtual City®, Supermarket Mania®, Special Enquiry Detail®, Stand O’Food®, and Mahjongg Artifacts®. G5 also develops games based on third party licenses, and publishes games developed by third party developers.

Through its head entity G5 Entertainment AB (Publ), G5 Entertainment Group is publicly listed on Nasdaq Stockholm main market under trade symbol G5EN.


Game Publishing and Development

G5 develops and publishes casual free-to-play and social games on iPhone, iPad, Android, Mac, Windows 8, and other platforms. G5’s games are easy to learn, targeted at the widest audience of experienced and novice players, and are family-friendly. The company owns a number of popular casual game franchises like Virtual City®, Supermarket Mania®, Stand O’ Food® and Mahjongg Artifacts®, and works on creating new games and bringing established franchises to new game platforms. G5 is the largest provider of casual Time Management and Hidden Object games on the Apple App Store.

During 2001-2009, before changing its business model to self-publishing, G5 was one of the world’s first and leading mobile game development studios, with the track record of working for the biggest game publishers and developing games based on the most popular brands from TV, movies, and video games. In 2009, G5 Entertainment successfully changed its business model to publisher in order to use opportunities introduced by new gaming platforms and industry shift to digital distribution.


Team

Managers and designers, producers and programmers, testers and artists, G5’s team is driven by the passion to excel in their profession, and the excitement of participation in the development of tomorrow’s mobile technology. To achieve highest production values, the managers carefully select team members, and the ones who stay with G5 are talented and self-motivated professionals. G5 provides its team with competitive working conditions, some of the most exciting jobs in IT industry, and an opportunity to learn and raise professional level. G5’s 190+ international staff comprises of experienced managers, marketing executives, game producers and designers, client and server-side programmers, database programmers, artists, modelers, level designers, QA engineers. G5 also uses a network of outsourcing partners for additional production tasks. The development process within the company is structured in accordance with G5’s own methodology which improves upon the combination of elements from well-known methods of IT and entertainment industries to create an efficient approach answering to the challenges of mobile specifics, compressed production cycles, uncompromised quality requirements, and creative flexibility.


History

2014

  • On June 10th, Nasdaq announced that G5 Entertainment AB (short name: G5EN), a Small Cap company within the Technology sector, has started trading of its shares on the main market of Nasdaq Stockholm.
  • After transitional 2013, in Q1 2014 G5 Entertainment has accomplished successful transition to the business model driven by free-to-play games. The company returned to strong top-line growth and profitability, and is cash flow positive. Free-to-play games have generated over 65% of the group's revenue in Q1 2014.
  • The total number of downloads (not counting updates) of the company's games surpasses 150 million in early 2014.

2013

  • G5 Entertainment's continued growth has been recognised with several industry awards in Sweden - in 2013 the company was awarded a #33 ranking on Deloitte's '"Technology Fast 50", a #8 ranking on ComputerSweden's "HIT-company" and was also recognized by the financial newspaper Dagens Industri as a "Gazell-company", an award given to the fastest growing companies in Sweden.
  • The total number of downloads of the group's games surpasses 100 million early in 2013.
  • The board of directors announces plans to apply for the listing of the company's shares on Nasdaq Stockholm.
  • The Secret Society free-to-play game becomes the group's top grossing game on a continuous basis, consistently staying in Top 50 Grossing Games for iPad in key territories and achieving #16 Top Grossing Game position on iPad in USA.
  • The group announces that it is going to bring the number of free-to-play games in its portfolio to over 10 in 2014.

2012

  • The total number of downloads of the group's games surpasses 75 million and grows by several million a month.
  • Virtual City Playground becomes #1 Top Grossing Game in 45 countries and Top 10 Grossing Game in more than 100 countries, and sets a new monthly revenue record in July 2012, 11 months after its initial release on iPad.
  • The group launches several new games a week.
  • G5 starts selling its games on Amazon Appstore and Nook Apps.
  • G5 partners with over 80 development studios around the world to bring their best games to iOS and Android.
  • The Secret Society is released in November 2012.

2011

  • G5 develops and publishes such hits as Supermarket Mania 2 and Stand O'Food 3, and partners with tens of successful casual game developers to bring their games to iOS and Android platforms, which become G5's main focus.
  • In July, G5 successfully launches its games on Android Market for the first time, and achieves over 6 million downloads in 3 months.
  • Already the leading publisher of casual games on iOS and Android, the group sets the goal to release one game a week, and is working towards it.
  • G5 also makes move into social free-to-play games with the release of Virtual City Playground on iOS and Android. The game quickly reaches top chart positions around the world and iPad version becomes Top 10 Grossing Game in 94 countries and #1 Top Grossing Game in 33 countries.

2010

  • G5 Entertainment accomplishes the transformation into a cross-platform developer and publisher of casual downloadable games on iPhone, iPad, PC, home and portable consoles. 100% of the group's revenue is the game publishing revenue. During 2010, G5 releases 27 games compared to 9 in 2009. Group's portfolio reaches 44 games. Many of the group's games achieve top chart positions on the App Store for iPhone and iPad, and G5 builds a loyal player following looking for new games from G5.

2009

  • G5 announces plans to release 8 games on the iPhone before the end of Q3 and puts emphasis on the development and publishing of own games for digital distribution.
  • G5 releases Supermarket Mania, Stand O’ Food, Mahjongg Artifacts 1 and 2, Success Story, The Mystery of the Crystal Portal, and Yumsters! 2 for the iPhone.
  • G5 releases Stand O’Food and Mahjongg Artifacts 2 PSP minis.
  • G5 releases Virtual City for PC.
  • Company’s portfolio of published games reaches 20 games for iPhone, PC, and PSP mini platforms.

2008

  • G5 establishes development studio in Kharkiv, Ukraine
  • Sims 2 Castaway (EA), The Simpsons (EA), Hellboy: The Stench of Evil (Konami), Saints Row 2 (THQ), Red Faction Guerrilla (THQ) mobile games are released.
  • Supermarket Mania PC casual game is released on the leading downloadable game portals: Big Fish Games, Playfirst, Oberon, iWin, and many others.
  • G5 acquires 51% in Shape Games Inc., a developer of original PC casual games, including Stand O’Food and Mahjongg Artifacts series.
  • G5 becomes authorized developer for Apple iPhone, Nintendo DS, PlayStation Portable, PlayStation 3, and XBox 360 platforms, with the goal to develop high quality downloadable games for all digital distribution platforms, including mobile.
  • The trading in G5 shares has moved from NGM Nordic MTF exchange to Aktietorget exchange in Stockholm

2007

  • In 2006 and 2007, G5 signs development deals with EA Mobile, THQ Wireless, Konami Digital Entertainment, and other publishers, and establishes itself as one of the top mobile game development studios in the world.
  • In 2007, Simpsons: Minutes to Meltdown (EA), Stargate SG-1: Entropy Syndrome (SkyZone), Star Wars: Empire Strikes Back (THQ), Hollywood Star (In-Fusio) games are released.
  • G5 develops a number of innovative mobile marketing applications for top brands.
  • G5 starts the development of Supermarket Mania – its first game in downloadable PC casual format.
  • G5 licenses its MIDS system to Vimpel Communications – Russia’s leading wireless operators with over 60 million subscribers.

2006

  • Pirates of the Caribbean: Dead Man’s Chest, and Scarface: The Rise of Tony Montana mobile games are released by Disney Mobile. Pirates game receives “Best Mobile Game 2006” award from Russian Game Developers Conference (KRI).
  • G5 begins to work with EA on the first ever The Simpsons mobile game to be published. G5 became the first Russian-founded development studio to work with Electronic Arts.
  • G5 starts Business Solutions operations, developing mobile MMS and E-Mail solutions for SkyLink – Russian CDMA operator.
  • On October 2nd 2006, G5 Entertainment AB is listed on Nordic MTF exchange in Stockholm under trading symbol G5EN. G5 makes decision to concentrate on mobile game development and quit PC CD-ROM game development.
  • G5 became the first ever publicly listed Russian-founded game development company.

2005

  • G5 starts offering contract mobile game development services to the leading publishers, and signs development deals for Pirates of the Caribbean: Dead Man’s Chest, and Scarface: The Rise of Tony Montana with Disney Mobile.
  • A group of Scandinavian investors acquires a stake in G5.

2003-2004

  • Fight Hard 3D receives “Best Mobile Game 2003” award from Russian Game Developers Conference (KRI).
  • G5 continues development of original games for BREW platform which are released worldwide on the decks of CDMA wireless operators like Verizon Wireless, Alltel, US Cellular, Midwest Wireless, Pelephone, Telstra, and others.
  • G5 further expands the development of PC CD-ROM games and releases a number of games published in Russia by Buka Entertainment and 1C Company, and licensed abroad by companies like Capcom, Atari, and Valusoft.

2002

  • Fight Hard 3D is released in USA on Verizon Wireless. The game is subsequently released on numerous CDMA operators worldwide as BREW platform rolls out, and the game becomes big financial success for young company.
  • G5’s first PC CD-ROM game is released in Russia and is licensed abroad, and G5 expands to develop more games for the growing market.

2001

  • G5 group is founded by Vlad Suglobov, Sergey Shults, and Alexander Tabunov, to develop games for mobile phones and PC.
  • G5 becomes one of the world’s first mobile game developers and starts work on Fight Hard 3D mobile game for promising Qualcomm BREW platform.
  • G5 starts working with Russian publishers Buka Entertainment and 1C Company, and develops its first PC CD-ROM game for Russian market.