World of Adventures™

May 12, 2021

G5 Entertainment has submitted its new free-to-play game Hidden Epee for review

G5 Entertainment has submitted its new free-to-play hidden object game Hidden Epee for review to the Apple App Store. The game will be limited to Russia. Hidden Epee is developed by Deep Shadow Games Limited and G5 acts as a publisher.

In Hidden Epee, players embark on a mystery-filled mission to Paris during the Age of Enlightenment to help solve a series of unexplained eclipses that have fallen over the City. As players challenge their skills in unravelling hidden object scenes and unlocking new puzzles, they can enjoy the picturesque locations that reimagines life in 17th century France.

As with all new G5 games, Hidden Epee has G5 Friends network built-in, making it possible to play with friends.

For additional information please contact:
Vlad Suglobov, CEO, investor@g5e.com
Stefan Wikstrand, CFO, +46 76 00 11 115

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May 05, 2021

Interim Report January – March 2021

January – March 2021

"The top-line growth momentum we experienced during the past two quarters continued in the first quarter of 2021. Thanks to the success of our own game portfolio, especially the new generation of games, coupled with our effective cost control, G5's EBIT margin reached yet another record high," said Vlad Suglobov, CEO of G5 Entertainment. "In USD terms, we achieved 22% year-over-year revenue growth in the first quarter, topping the 14% year-over-year growth we reported in the last quarter of 2020. This is the true growth dynamic of our business, and it is this growth that is driving continued gross margin and EBIT margin expansion due to the inherent leverage of the business. We achieved an all-time-high EBIT margin of 18.3% in the first quarter with record earnings of 59.9 MSEK and EPS of 6.26 SEK. Even though we delivered greater top-line expansion than the year before, we did it while spending 18% less on user acquisition. The significant economy in user acquisition spending underlines the efficiency we have achieved over the past year by strengthening our user acquisition (UA) teams and building our M.A.R.S. user acquisition suite of tools."

  • Revenue for the period was SEK 326.6 M (312.0), an increase of 5 percent compared to the same period in 2020. In USD terms the growth was 22%.
  • Gross margin increased to 59 percent (57 percent), as a larger share of revenue is coming from own games.
  • EBIT for the period was SEK 59.9 M (38.8).
  • Net result for the period was SEK 53.8 M (33.5).
  • Earnings per share for the period, before dilution, was SEK 6.26 (3.72).
  • Cash flow amounted to SEK 25.1 M (30.1), impacted negatively by repurchase of own shares of SEK -34.1 M (0.0), as G5 bought back about 1% of shares during the quarter.
  • For the free-to-play games the average Monthly Active Users (MAU) was 7.0 million, an increase of 11 percent compared to the same period in 2020. Average Monthly Unique Payers (MUP) was 205.6 thousand, a decrease of 4 percent and average Daily Active Users (DAU) was 1.8 million, an increase of 9 percent compared to the same period in 2020. Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 63.5, an increase of 25 percent compared to the same period last year. Combined, these movements are reflecting changes in the portfolio composition compared to one year ago with Match-3 games taking a larger share of revenue coupled with more efficient user acquisition.

For additional information please contact:
Vlad Suglobov, CEO, investor@g5e.com
Stefan Wikstrand, CFO, +46 76 00 11 115

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April 30, 2021

G5 Entertainment AB (publ) publishes annual report 2020

G5 Entertainment AB (G5) has today published its annual report 2020. The annual report is available on http://www.g5e.com/corporate

For additional information please contact: Stefan Wikstrand, CFO, +46 76 00 11 115

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April 27, 2021

G5 Entertainment to present its first quarter 2021 results on May 5th, 2021

G5 Entertainment AB, a leading European casual mobile game developer and publisher will release its financial results for the first quarter 2021 on May 5th at 07:30am (CET).

At 08:00am (CET) on the same day, Vlad Suglobov (CEO) and Stefan Wikstrand (CFO) will host a presentation for investors, analysts and media which will be followed by a Q&A session.

To participate in the live webcast: https://zoom.us/j/94117961471

To participate in the conference by phone, please use the following dial-in details below:
SWE: +46 (0) 8 5016 3827
UK: +44 (0) 208 080 6592
US: +1 301 715 8592
Webinar ID: 941 1796 1471
International numbers available: https://zoom.us/u/abxvVkJXiC

The webcast presentation will be available on the company’s corporate website after the presentation: https://www.g5e.com/corporate/report/2021

For additional information please contact:
Vlad Suglobov, CEO, investor@g5e.com
Stefan Wikstrand, CFO, +46 76 00 11 115

PDF

March 31, 2021

Stefan Lundborg resigns from the Board of Directors

Stefan Lundborg has today informed the Board of Directors and the nomination committee of G5 Entertainment that he is resigning from the Board of Directors with immediate effect. Stefan Lundborg has not participated in the Board work of G5 since December 2020.

"We want to thank Stefan for his contributions to G5. Stefan joined the Board in 2017 and has supported G5 with his experience and constructive input," said Petter Nylander, Chairman of the Board of Directors of G5 Entertainment.

For additional information, please contact:
Petter Nylander, petter.nylander@g5e.com
Stefan Wikstrand, CFO, +46 76 00 11 11 5

PDF

February 11, 2021

Year-end Report 2020

All-time-high earnings in 2020, everything points to a record 2021

"In many aspects this year has been different than expected, but we felt strongly already at the beginning of the year that we were building a competitive portfolio of attractive games and improving the effectiveness of our user acquisition (UA)," said Vlad Suglobov, CEO of G5 Entertainment. "We started the year with Jewels of Rome driving growth in own games and during the year we added eight new games to our portfolio. The new generation of games is now counting 13 games. These games generated revenue of only 1 MSEK in Q2 2019 and grew organically to 133 MSEK in Q4 2020. The ongoing improvements in our UA efforts went faster than anticipated and already in the first half of the year we have achieved solid profitability, and in the second half we have delivered the two most profitable quarters in the history of the company, making 2020 a record year. Both our EBIT and EBIT-margin for the full year 2020 set new annual records. We enter 2021 with strong top-line growth momentum and proven cost control, trends that I expect to continue during the year."

October – December 2020

  • Revenue for the period was SEK 335.3 M (328.1), an increase of 2 percent compared to the same period in 2019. In USD terms, growth was 16%.
  • Gross margin increased to 59 percent (56 percent), as a larger share of revenue is coming from own games.
  • EBIT for the period was SEK 52.3 M (-4.1).
  • Net result for the period was SEK 47.6 M (-4.4).
  • Earnings per share for the period, before dilution, was SEK 5.30 (-0.48).
  • Cash flow amounted to SEK 30.9 M (25.5), impacted negatively by repurchase of own shares of MSEK -12.4 (0.0).
  • Average Monthly Active Users (MAU) was 7.4 million, an increase of 27 percent year-over-year.
  • Average Monthly Unique Payers (MUP) was 217.8 thousand, an increase of 1 percent year-over-year.
  • Daily Active Users (DAU) was 1.8 million, an increase of 12 percent year-over-year.
  • Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 60.3, an increase of 15 percent year-over-year.
  • The Board proposes a dividend of SEK 6.25 (2.5) per share, equal to approximately SEK 54.7 M (21.9).

Full year 2020

  • Revenue for the period was SEK 1,356.0 M (1,233.0), an increase of 10 percent compared 2019. In USD terms, growth was 15%.
  • Gross margin increased to 58 percent (57 percent), as a larger share of revenue is coming from own games.
  • EBIT for the period was SEK 189.5 M (51.8), an increase of 266% compared to 2019.
  • Earnings per share for the period, before dilution, was SEK 19.11 (5.01).
  • Downloads during the year amounted to 31.0 million (22.1), an increase of 41% compared to 2019.

For additional information please contact:
Vlad Suglobov, CEO, investor@g5e.com
Stefan Wikstrand, CFO, +46 76 00 11 115

PDF

January 29, 2021

G5 Entertainment to present its Year-end report on February 11th, 2021

G5 Entertainment AB, a leading European casual mobile game developer and publisher will release its financial results for the fourth quarter and full year 2020 on February 11th at 07:30am (CET).

At 8:00am (CET) on the same day, Vlad Suglobov (CEO) and Stefan Wikstrand (CFO) will host a presentation for investors, analysts and media which will be followed by a Q&A session.

To participate in the conference by phone, please use the following dial-in details below:
SWE: +46 (0) 8 5016 3827
UK: +44 (0) 208 080 6592
US: + 1 301 715 8592
Webinar ID: 950 5162 0337
International numbers available: https://zoom.us/u/aeoz9iUFgp

To participate in the live webcast: https://zoom.us/j/95051620337

The webcast presentation will be available on the company’s corporate website after the presentation: https://www.g5e.com/corporate/report/2020

For additional information please contact:
Vlad Suglobov, CEO, investor@g5e.com
Stefan Wikstrand, CFO, +46 76 00 11 115

PDF

January 27, 2021

G5 Entertainment releases new puzzle game Empire Blast in Russia

G5 Entertainment announces the release of its new free-to-play puzzle game, Empire Blast, currently only available in the Apple App Store and limited to Russia.

"With Empire Blast, G5 further expands its audience to those preferring the Blast mechanic, which has been gaining popularity. Blast is a new game mechanic for the company. Depending on the results of this soft-launch, we can quickly form a larger offering of games for this particular part of the market," said Vlad Suglobov, CEO of G5 Entertainment.

In this new puzzle game, players travel back to Cabrera, a remote settlement in the Mediterranean hills of Ancient Rome with the aim of bringing back prosperity to the struggling settlement. As players blast through the thousands of challenging levels, they can unravel mysteries, meet villagers, and are kept guessing with unexpected twists and turns, all whilst enjoying a beautiful and vibrant backdrop of Ancient Rome.

As with all new G5 games, Empire Blast has G5 Friends network built-in, making it possible to play with friends.

For additional information please contact:
Vlad Suglobov, CEO, investor@g5e.com
Stefan Wikstrand, CFO, +46 76 00 11 115

PDF

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